Currently these parameters are global for all cars. To control lighting use keyboard keys 5 and 6 together with PageUp and PageDown, increasing or decreasing SpecularPower and SpecularLevel. V0.074g: Activated per pixel car lighting, but without optimizations and works only with shaders 3_0. Only few parameters added related to cars lighting. ![]() V0.074h7: This is test of brightness adaptation completely in hardware, and as result is less CPU dependent and faster code. V0.074h8: Fixed some bugs that makes game crashes after long play, perhaps some graphic artefacts from these also, check out. May be for other artifacts this will be solution. V0.074h9: Changed method of copying textures, now car tuning works fast. V0.074h10: Fixed artifact of hiding effects with modified particles installed (fire, nitro). ![]() ![]() By default allmost everything set to maximal quality for GeForce8800, be careful. Warning! Added new parameters and effect Depth Of Field.
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